Game guide · WWJSMY
A practical guide to Pure Sequence Practice
Look at the complete hand before deciding. Identify same-suit consecutive cards without substituting jokers. Return to the explanation when a decision is unclear. Use the rule sheet as a reference. Start a 10-question session. Read the visible rule label and wild rank, if shown. Use another round to revisit a decision.
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.
Practice beyond the first move
Begin with the objective. A wild-rank card can be natural in a pure sequence; a printed joker cannot. Take the next action only when the current step is clear.
The purpose of your moves
Identify same-suit consecutive cards without substituting jokers. The same rule applies on a phone and on a computer. Work at your own pace.
Work through the instructions
- Start a 10-question session. Read the visible rule label and wild rank, if shown.
- A wild-rank card can be natural in a pure sequence; a printed joker cannot.
- Study the complete hand before answering. Choose Valid or Not valid.
- Read the explanation after submitting. Each question accepts one submitted answer.
- Continue to the tenth question for a session score; start another session for a new selection.
Choosing and moving on screen
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Check the relevant controls before continuing. For a calm first round, focus on one decision.
A useful example
Example hand: 7♠ 8♠ 6♠ 5♠. Wild rank 7. The printed ranks are consecutive in one suit, with no joker substitution. The same rule applies on a phone and on a computer.
A useful caution
Treat this as a chance to practise one rule. Do not call a group pure merely because its ranks look close. The same rule applies on a phone and on a computer.
Answers about the rules and controls
What is the aim?
Identify same-suit consecutive cards without substituting jokers. Use the rule sheet as a reference. Check the relevant controls before continuing.
How do I use the controls?
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Before making a move, check the cards in view. The same rule applies on a phone and on a computer.
Which format is available?
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Take a moment to read the table. Take the next action only when the current step is clear.
What should I check before a move?
Do not call a group pure merely because its ranks look close. Begin with the objective. The same rule applies on a phone and on a computer.
Can you give an example?
With 4 wild, 3♥ 4♥ 5♥ is still pure because 4♥ is used naturally. Take a moment to read the table. Check the relevant controls before continuing.
How many questions are available?
This exercise contains 500 stored questions. A session selects ten without repeating within that session. Before making a move, check the cards in view. Use another round to revisit a decision.
Can I change a submitted answer?
No. Read the explanation, then continue. Start another session to practise again. Look at the complete hand before deciding. Return to the explanation when a decision is unclear.
Are the answers checked against the rules?
A wild-rank card can be natural in a pure sequence; a printed joker cannot. Take a moment to read the table. Return to the explanation when a decision is unclear.
Will I always see new cards?
No. The bank is finite, so another session may include a previously played question. Look at the complete hand before deciding. Return to the explanation when a decision is unclear.
What does the score measure?
The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.